Guerrilla Games has dropped a new patch for Horizon Zero Dawn on PC this morning. Patch 1.02 follows on from Friday’s 1.01 release, and mostly addresses causes for crashing. There are two specific crashes caused by the game’s shader optimisation process, which the patch fixes. One address a crash that occurs during the optimisation process, upon first launch, whereas the other targets a similar crash that happens after installing new GPU drivers post-optimisation. Update 1.02 also brings a couple of welcome performance/optimisation fixes. It improves performance when the game auto-saves, something that typically causes a framerate drop or microstutter. It also address characters’ facial animations being out of sync when running the game at above 30fps, so they should now be in better sync with the dialogue.

Read on below for the full set of patch notes for 1.02. Crash fixes

Fixed an issue where some players would crash during their first game boot when the ‘game optimisation’ screen is active and they ran out of disc space. Fixed an issue where some players would crash if they updated their video drivers after the game was already optimised previously. Fixed an issue where some players would crash during gameplay because of memory incorrectly being overwritten. Fixed an issue where some players would crash during gameplay due to a texture unstreaming bug.

Game improvements

Improved performance when auto-saving (e.g. when completing a quest step). Fixed an issue where some players experienced that V-sync wouldn’t properly turn off in borderless mode Fixed an issue where some players experienced out of sync facial animations due to them being locked at 30FPS. Reduced memory used when streaming shaders.

Other changes

Improved crash report flow and messaging. Each crash now includes an identifier you can use to communicate with our Customer Support. Added more features to improve diagnostic data collection when submitting a crash report.

Guerrilla also updated the list of known issues. Most of what was mentioned last week remains, with a couple of new additions. Here’s the updated list.

Some players are experiencing an out of memory error during the game optimisation process. Some players are experiencing GPU-related hangs during gameplay. The improved diagnostic data collection added in Patch 1.01 and Patch 1.02 is aimed at making it easier to track these down. Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly. Some players are experiencing performance issues on specific GPUs or hardware combinations. Some players with a non-Latin-1 codepage may have had their save games missing after Patch 1.01, we have a script that can help relocate the missing save games. Please reach out to our team here using “Report Other Issue” for support.